OpenGL. WebGL is supported in HTML5 standard and can be used with the canvas element. Other technolo-gies which enable 3D graphics in the browser are also examined an compared to HTML5 and WebGL. The underlying technique, which is actually needed to be able to make 3D content available in webbrowsers that support HTML5, is called Canvas. One of the most interesting new features of HTML5 is HTML5 canvas, especially canvas 3D or WebGL™, for awfully fast computer graphics. WebGL™ has many features to especially support 3D graphics, while at the same time allowing the web developer to download high speed programs into the client computers graphic accelerator (GPU) and so enabeling high performance 2D graphics . With the addition of technologies like the canvas element, Web GL, and SVG images, this is no longer the case! In fact, there are many new features which deal with graphics on the web: 2D Canvas, WebGL, SVG, 3D CSS transforms, and SMIL.
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